omfg this makes me look like a complete moron but this video hits the nail right on the head. Good Irony makes me feel good ;-D
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omfg this makes me look like a complete moron but this video hits the nail right on the head. Good Irony makes me feel good ;-D
Definitely Elevator. Haha, ha, heh...
I love parkour racing, its really all about adrenaline thrill. This was a great animation describing harnessing that feeling of being on the edge. Keep it up!
Oh my BLARGH! That had to be /the/ funniest episode that I have ever seen since the beginning of the whole series. Well, the main game, anyway. NO SPOILERS! Just play the game. I hope all of my fellow Kongregate players will also. You'll get it. Trust me. :-D
Not bad for a nice retro throwback. The controls were a little clunky, since the ship only moves from the edges of the screen to the center and back again in one keypress, so to avoid I had to keep tapping the keys back and forth to stay in one place. Just a suggestion: Try an acceleration physics routine that increases or decreases thrust with the keypress to allow better control while still retaining the difficulty of handling momentum. Besides that, the graphics were good and the sound was standard for a retro game. All in all, I give this game a 3.
The words I want to say to express my feelings on this piece do not exist. Seriously. There is just so much variety, so many effects, so much traveling around - I can tell without your lengthy exposition that you put in a lot of hard work into this. IMHO, this deserves at 5/5 from me.
Just a little bit of technical opinion though - At 100%, I did still get some clipping that results in some distortion. It's a personal preference of mine to listen to awesome music at 100% even if most people keep their master at or around 60%. You really shouldn't be afraid of the hard limiter during mastering, while some algorithms are notoriously deficient, others really don't degrade your sound that much. I use Audacity when mastering my music, and I always start off with a hard limit down to -5 or -6db to smooth out the spikes so that I don't wind up with clipping after I compress, equalize and/or normalize. Just don't do it after you compress. Alternately, you can make sure when you're rendering to jack up your master to 100% and keep the peak at about -5 or -6db, then you won't need to hard limit at all. Hope that helps!
Wow, thanks for the review!
As for the mastering part, for this track I did basically no mastering. I left the default Fruity Limiter on the master and that was it. :/ It's just my inability to master well makes it so that the Fruity Limiter sounds better than anything I can conjure. About the hard limiter, a lot of people in past reviews have told me that hard limiting is really noticeable. It's not something I hear, because I kinda suck, but most people tell me it's really bad. Maybe it's the algorithm. I don't know. :/
Thanks for reviewing! I appreciate feedback. :)
I really was surprised when the brass came out of nowhere over the piano, and it sounded really good even with the dragged out syncopation and melodic indirection. (lol, in my head I went "Horns!" when I heard it). I just wish there was a little more variety in the piece... if your intent was to keep the piano as the background accompaniment, then another verse or 2 of brass wouldn't really be a bad thing, it really has the promise of a wonderful melodic journey. A technical side-note: With my master volume at 100%, there was some clipping in the lower register which created a little distortion - try equalizing the lower register down a little, or hard limiting it during mastering to -2 or -1db, I think it will sound a little better. Just a little constructive criticism - take it with a grain of MSG. Final word - Keep up the good work! 3/5
Thanks for the tips my friend! I don't have nearly the amount of time I wish I had to master so most of my time I mix and if I have a little time to master Ill do so just to try to get the bounce to be as close to -6db as possible. Anyway, thanks for the tips Ill definitely keep those things in mind when I get a chance to revisit this song in the future!
This is a very well crafted piece of art for what it is designed from a technical point of view - IMHO a little strange in places with some chord progressions and accidentals that don't quite fit right, but do contribute to the overall effect of "flighty" and "unpredictable" which is just what you were going for. The unresolved ending fits right in with the whole theme, however - I think that you could still maintain that "hanging" feeling by leaving the final chord progression leading back into the beginning of a loop somewhere in the piece, thus creating a sense of ambiguity without leaving the listener with a jarring cliffhanger. Just constructive criticism, take it with some MSG. 4/5 :-D
Going in a new direction these days - Look forward to my audio submissions in the near future!
Age 48, Male
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Joined on 8/14/11